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Crib Pegz › How to play cribbage

How to play cribbage

Cribbage is a two-player card game with a board, and the board is the point — you score by moving pegs, not by writing anything down. First player to 121 wins. This is the two-handed game, which is the one almost everybody plays.

What you need

Losing a peg is the single most common way a cribbage game gets ruined, which is roughly the reason this website exists.

1. The deal

Cut for first deal — low card deals, and dealing is an advantage because the crib is yours. The dealer gives six cards to each player, one at a time.

2. The crib

Both players throw two cards face down. Those four cards make the crib, and the crib is scored by the dealer at the end of the hand. So on your own deal you can throw cards that might help you twice. On your opponent's deal you throw whatever is least likely to help them — which is not always your two worst cards.

3. The starter

The non-dealer cuts the remaining deck and the dealer turns the top card face up. That is the starter. It counts towards both hands and the crib at the show. If the starter is a jack, the dealer immediately pegs 2 for his heels.

4. The play — counting to 31

Non-dealer leads. Players alternate laying a card face up in front of themselves, each calling out the running total. Face cards count 10, aces count 1. The total may not pass 31.

What happensPoints
The running total hits exactly 152
The running total hits exactly 312
You match the rank just played (a pair)2
A third of that rank6
A fourth of that rank12
You complete a run of three or more, in any order1 per card
Your opponent cannot play without passing 31 — they say "go"1

When neither player can play, the count resets to zero and play continues with whatever cards are left. The player who lays the last card of the whole play pegs 1 — or 2 if it landed exactly on 31.

Runs during the play don't have to be in order. If a 4, then a 6, then a 5 hit the table, the player who laid the 5 pegs 3 for the run. The cards only have to form a run between the last reset and the card just played.

5. The show — counting your hand

Now everyone picks their four cards back up and counts them with the starter as a fifth card. Non-dealer counts first, then the dealer, then the dealer counts the crib.

CombinationPoints
Any set of cards adding to 152 each
Pair2
Three of a kind6
Four of a kind12
Run of three, four or five1 per card
Four-card flush in your hand4
… and the starter matches that suit too5
His nobs — a jack in hand matching the starter's suit1

The crib is scored the same way with one exception: a crib flush only counts if all five cards — four crib cards and the starter — share a suit.

The highest hand possible is 29. You will not get one.

6. Winning

Deal alternates and you repeat. The first player to peg 121 wins the moment they get there — mid-count, mid-play, it does not matter. This is why counting first matters so much: a non-dealer who pegs out on their hand means the dealer never counts their hand or their crib at all.

Win while your opponent is on 90 or less and it is a skunk. Win while they are on 60 or less and it is a double skunk, and they have to hear about it forever.

Three or four players

With three, each player gets five cards and one card goes straight to the crib. With four, play in partnerships of two, five cards each, one discard each. The scoring never changes.

Common house rules

Personalized crib pegs in a cribbage board mid-game
Four pegs, two per player — leapfrogged so the last score always shows.

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